﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GlobalVariable {

    /// <summary>
    /// 10万比例//天文距离转换光年距离比例
    /// </summary>
    public const int AuToLy = 100000;

    /// <summary>
    /// 一亿比例，//km转换天文单位比例
    /// </summary>
    public const int KmToAu = 100000000;

    /// <summary>
    /// 一亿比例，//光年转为亿光年
    /// </summary>
    public const int LyToYLy = 100000000;

    /// <summary>
    /// 公用一亿的比例
    /// </summary>
    public const int CommonToY = 100000000;

    /// <summary>
    /// 公用恒星半径单位。实际半径是2.5倍
    /// </summary>
    public const int CommonHxUnit = 1000000000;

    /// <summary>
    /// 公用恒星半径
    /// </summary>
    public const float CommonHxSize = 2.5f;

    /// <summary>
    /// 行星与恒星的最小距离
    /// </summary>
    public const float CommonXxMinDistance = 5000;

}
